My name is Dennis Kahl, and I do freelance sound designs
for video games.
I am working as Audio Director at Savage Game Design since January 2019 and our first game "S.O.G. Prairie Fire" was recently released on Steam.
I also make field recordings, set cutscenes to sound and
music, and have access to a wide selection of first-class sound libraries and all the necessary equipment to record, create and post-process sounds for any sort of design.
In February 2015, I graduated in Game Sound Design at the
Audiocation Audio Academy in Lippstadt in Germany. I learned about the usage of Sample-Libraries, working methods, techniques, work sequences, recordings, and settings of video sequences, layer
tracks, Foley FX, and sophisticated sound samples.
In 2016 I worked for Bravo Zero One Studios in a
cooperative project with Bohemia Interactive and I created the Jet Sounds for the Arma 3 - Jets DLC.
I graduated in Game Sound Design at the Audiocation Audio
Academy in Lippstadt, Germany.
Sound Director for upcoming Game 2018-Current:
Working on future Games by Savage Game Design Ltd.
Elaboration information on military equipment,
vehicles, and weapons used by the military
Generate multiple configurations to embed new effects
in the game
Creating settings for filters, processors and volume
curves to regulate and correct the realistic behavior of sounds
Creating high-quality sound samples using a wide
range of sound libraries
Creating realistic sounds for weapons such as firing,
handling, and reloading animations
Creating sounds for a wide range of vehicles, cars,
tanks, helicopters, and others
Creating sounds for environmental effects with any
Creating sounds for general foley SFX such as the
movement of the player and characters
Recording, evaluation, and application of
self-recorded material from shooting-range sessions.
Quality control, feedback analysis, adaptation to
user requirements and correction of errors or disruptive factors
Long term post-release maintenance
Sound Artist/Designer Bravo Zero One Studios 2016-17:
Working on Jets DLC for Arma 3 by Bohemia
Designing complex sound assets for Jets: Turbine,
Engine, Canopy, Flyby, Rumble and Start-up / Shut-down sound
Voice recording, cleaning, and cutting for mission
design and cutscenes
Collaboration with advisors with a military
background to establish authentic sound effects
Complex elaboration of configuration files for the
implementation of self-created assets
Configuration of controllers like Speed of Sounds,
LowPass Filters, Stereo Panners and Emitters, Sonic Boom
Create new sound effects using large and complex
General bug fixing, troubleshooting, documenting
issues and support of the team in several consulting positions
Programs I tend to use:
Sony Sound Forge Pro 14 / Sony Vegas Pro 11
iZotope Ozone Elements