MY WORK


Arma 3 Creator DLC: S.O.G. Prairie Fire

Full sound design for Arma 3’s most ambitious DLC.

An authentic Vietnam War sandbox built with U.S. veterans.

I led the complete audio direction – from weapons, vehicles, and nature to voiceovers and cutscenes.

Prairie Fire became a milestone in Arma Creator DLC history, praised for its realism and depth.



Arma 3 Creator DLC: Western Sahara

Tactical desert warfare with new factions and gear.

I contributed weapon, vehicle, and ambient sound design for this gritty conflict scenario set in a modern North African warzone.

Western Sahara added asymmetrical warfare elements and was praised for its atmosphere and storytelling depth.



Arma 3 Creator DLC: Reaction Forces

Modernized arsenal for NATO and FIA factions.

My role focused on crafting weapon, vehicle and fire audio for this expansion, which enhanced Arma 3’s core assets with updated gear and fresh combat dynamics.

It’s a compact DLC, but a fan-favorite for realism-focused loadouts.



Arma 3 Creator DLC: Expeditionary Forces

A thematic extension with new factions, weapons, and missions.

I delivered custom sound design for boats, ships, heavy weapons, and vehicles, helping shape the DLC’s distinct tone.

Expeditionary Forces deepened gameplay variety and was celebrated for its high-quality military assets.



Jets DLC

My first official project with Bohemia Interactive.

I designed the complete aircraft audio, including sonic booms and a dynamic sound shaping system based on direction and distance.

Jets was one of Arma 3’s most technically advanced DLCs at release, introducing carrier ops and new flight mechanics.



JSRS SOUNDMOD 2025

One of the most downloaded audio mods for Arma 3.

Known for its cinematic intensity, deep layering, and signature sound, JSRS has shaped how players experience combat in Arma for over a decade.

It remains in active development, constantly evolving with feedback and new techniques.



My Soundlibraries:

GRITTY EXTERIOR Footsteps

High-resolution footstep textures for foley and game audio.

850+ recordings on various surfaces like forest, gravel, sand, and asphalt.

Available in both HQ format (96kHz/24bit) and optimized game-ready assets (44.1kHz/16bit, mono/stereo).

Recorded as-is in nature – raw, crunchy, and unfiltered.



Kitchen Action

Everyday kitchen textures for sound design and foley work.

Includes over 100 recordings of brewing, boiling, frying, clattering cutlery, dishwashers, extractor hoods, and more.

Perfect for extracting organic textures, rhythmic layers, or environmental foley – from sizzling heat to subtle mechanical hums.